VectorLayer
Defined in: core/backend.ts:55
A named layer’s vector view — everything a CPU rasterizer or serializer needs, with no GPU
buffers. RenderLayer is this plus the buffers; the export-only stash a backend keeps for
toSVG() (Backend.setExportLayers, #200) is this alone, since instanced-lane content is
never uploaded as Scene geometry.
Extended by
Section titled “Extended by”Properties
Section titled “Properties”clipTo?
Section titled “clipTo?”
optionalclipTo?:string
Defined in: core/backend.ts:59
Name of an earlier layer whose filled silhouette clips this one.
drawables
Section titled “drawables”drawables:
DrawableVector[]
Defined in: core/backend.ts:57
name:
string
Defined in: core/backend.ts:56
sizeMode?
Section titled “sizeMode?”
optionalsizeMode?:"world"|"screen"
Defined in: core/backend.ts:65
“world” (default): geometry scales with zoom. “screen”: constant pixel size — points and anchored glyphs keep a constant radius/size around their projected anchor, and strokes keep a constant pixel width about their world centerline. Applies to all geometry types.