InstancedLinesData
Defined in: core/backend.ts:153
SoA for a batch of instanced lines (e.g. network links); straight, or bent via bends.
Properties
Section titled “Properties”bends?
Section titled “bends?”
optionalbends?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:166
Optional per-line bend (#104 N6c): the quadratic-bezier control offset ⟂ to the chord, as a
fraction of chord length (0/absent ⇒ straight). Length count.
colors
Section titled “colors”colors:
Uint8Array
Defined in: core/backend.ts:161
RGBA bytes per line, length 4 * count.
count:
number
Defined in: core/backend.ts:202
endOffsetsChanged?
Section titled “endOffsetsChanged?”
optionalendOffsetsChanged?:Uint32Array<ArrayBufferLike>
Defined in: core/backend.ts:201
The instances whose end offsets were rewritten in place since the last emit (#509), as flat [start, end)
ranges, uploaded alone while the arrays are the ones the layer holds (see InstancedCirclesData.offsetsChanged).
optionalfade?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:190
Indexed draw only: a per-instance alpha multiplier (the cross-fade band); absent = 1. Length count.
groups?
Section titled “groups?”
optionalgroups?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:174
Per-instance highlight group (#162): the link’s source node id, matched against u_hoverGroup
/ used to index the selected set so the vertex shader recolours a highlighted node’s links. Length count.
groups2?
Section titled “groups2?”
optionalgroups2?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:177
The link’s target node id (#162) — the OTHER endpoint, so an undirected hover matches incident
links on either side; -1/absent for directed links (matched on groups/source alone). Length count.
index?
Section titled “index?”
optionalindex?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:187
Indexed draw (#447): with index, the style arrays above (everything but sources/targets,
groups/groups2/selected included) are instead per-edge tables of tableCount entries, kept
resident on the GPU and re-uploaded only when an array reference changes; index lists the edges to
draw — count of them, one instance each, whose pick id is its edge id — and sources/targets stay
per instance (the listed edges’ ends, which move with the layout). Edge ids must be below 2^24 (float-exact).
samples?
Section titled “samples?”
optionalsamples?:number
Defined in: core/backend.ts:171
Path samples (M) for the strip — 2 (straight, default) up to ~16–32 for a smooth bend. A draw
setting, not per-instance; bent layers raise it, straight layers keep 2 to stay cheap at scale.
selected?
Section titled “selected?”
optionalselected?:Uint8Array<ArrayBufferLike>
Defined in: core/backend.ts:179
Per-instance selected flag (0/1) for shader-driven dim/recolour (#162). Length count.
sourceOffsets?
Section titled “sourceOffsets?”
optionalsourceOffsets?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:197
Optional per-instance offsets of the two ends (#509), in the layer’s size units: an end is drawn at
project(P) + offset px in screen mode and at P + offset in world mode; the bend and the setbacks follow
the offset ends. Length 2 * count each; absent ⇒ no offset, with no buffer and no upload. Uploaded only when
the array is a new object. Plain draws only: an indexed draw (index) takes no offsets.
sources
Section titled “sources”sources:
Float32Array
Defined in: core/backend.ts:155
[x, y] world source per line, length 2 * count.
tableCount?
Section titled “tableCount?”
optionaltableCount?:number
Defined in: core/backend.ts:188
targetOffsets?
Section titled “targetOffsets?”
optionaltargetOffsets?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:198
targets
Section titled “targets”targets:
Float32Array
Defined in: core/backend.ts:157
[x, y] world target per line, length 2 * count.
widths
Section titled “widths”widths:
Float32Array
Defined in: core/backend.ts:159
width per line, length count.