loopsToDrawables
loopsToDrawables(
l,bake?):DrawableVector[]
Defined in: core/instanced-vector.ts:256
Self-link loops (#505, #542) → one drawable per loop, the loop lane’s twin, with its centre solve
(loopsSpreadCot), leg length and piece length h (loopPieceLength) as the shader solves them. A headless loop is ONE
stroked path (traceLoop) whose ends move by offset / bake world units, as linesToDrawables’ do (the
loop is linear in its ends and h, so the loop on the moved ends is the one the shader draws in px). A headed loop
is ONE filled outline, traceLoopArrowOutline or traceLoopHalfArrowOutline, solved in px (×k) on a screen
layer and emitted ÷k, as arrowsToDrawables.
Parameters
Section titled “Parameters”number = 1