InstancedHalfArrowsData
Defined in: core/backend.ts:257
SoA for a batch of instanced half-arrow links (#104 N6) — the “map of networks” directed-link glyph: one filled shape per link, pinched to the source centre and ending in a barbed arrowhead on the target boundary, bowed around a shared centre curve (see network/half-link.ts). All world units.
Properties
Section titled “Properties”bends:
Float32Array
Defined in: core/backend.ts:267
Bend per link (⟂ offset as a fraction of the chord, #296; sign picks the bow side), length count.
colors
Section titled “colors”colors:
Uint8Array
Defined in: core/backend.ts:269
RGBA bytes per link, length 4 * count.
count:
number
Defined in: core/backend.ts:300
endOffsetsChanged?
Section titled “endOffsetsChanged?”
optionalendOffsetsChanged?:Uint32Array<ArrayBufferLike>
Defined in: core/backend.ts:299
The instances whose end offsets were rewritten in place since the last emit (#509), as flat [start, end)
ranges, uploaded alone while the arrays are the ones the layer holds (see InstancedCirclesData.offsetsChanged).
optionalfade?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:288
Indexed draw only: a per-instance alpha multiplier (the cross-fade band); absent = 1. Length count.
groups?
Section titled “groups?”
optionalgroups?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:273
Per-instance highlight group (#162): the link’s source node id. Length count.
groups2?
Section titled “groups2?”
optionalgroups2?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:275
The other endpoint (target) id for undirected hover (#162); -1/absent when unused. Length count.
index?
Section titled “index?”
optionalindex?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:285
Indexed draw (#447): with index, the style arrays above (everything but sources/targets,
groups/groups2/selected included) are instead per-edge tables of tableCount entries, kept
resident on the GPU and re-uploaded only when an array reference changes; index lists the edges to
draw — count of them, one instance each, whose pick id is its edge id — and sources/targets stay
per instance (the listed edges’ ends, which move with the layout). Edge ids must be below 2^24 (float-exact).
radii:
Float32Array
Defined in: core/backend.ts:263
[r0, r1] source/target node radii per link, length 2 * count (the tip lands on r1).
samples?
Section titled “samples?”
optionalsamples?:number
Defined in: core/backend.ts:271
Path samples (M) per bezier edge of the strip; a draw setting, not per-instance. Default 24.
selected?
Section titled “selected?”
optionalselected?:Uint8Array<ArrayBufferLike>
Defined in: core/backend.ts:277
Per-instance selected flag (0/1) for shader-driven dim/recolour (#162). Length count.
sourceOffsets?
Section titled “sourceOffsets?”
optionalsourceOffsets?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:295
Optional per-instance offsets of the two ends (#509), in the layer’s size units: an end is drawn at
project(P) + offset px in screen mode and at P + offset in world mode; the bend and the setbacks follow
the offset ends. Length 2 * count each; absent ⇒ no offset, with no buffer and no upload. Uploaded only when
the array is a new object. Plain draws only: an indexed draw (index) takes no offsets.
sources
Section titled “sources”sources:
Float32Array
Defined in: core/backend.ts:259
[x, y] world source centre per link, length 2 * count.
tableCount?
Section titled “tableCount?”
optionaltableCount?:number
Defined in: core/backend.ts:286
targetOffsets?
Section titled “targetOffsets?”
optionaltargetOffsets?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:296
targets
Section titled “targets”targets:
Float32Array
Defined in: core/backend.ts:261
[x, y] world target centre per link, length 2 * count.
widths
Section titled “widths”widths:
Float32Array
Defined in: core/backend.ts:265
[width, oppositeWidth] per link, length 2 * count (opposite width spaces the source foot).