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InstancedHalfArrowsData

Defined in: core/backend.ts:190

SoA for a batch of instanced half-arrow links (#104 N6) — the “map of networks” directed-link glyph: one filled shape per link, pinched to the source centre and ending in a barbed arrowhead on the target boundary, bowed around a shared centre curve (see network/half-link.ts). All world units.

bends: Float32Array

Defined in: core/backend.ts:200

Bend per link (absolute world-unit ⟂ offset; sign picks the bow side), length count.


colors: Uint8Array

Defined in: core/backend.ts:202

RGBA bytes per link, length 4 * count.


count: number

Defined in: core/backend.ts:211


optional groups?: Float32Array<ArrayBufferLike>

Defined in: core/backend.ts:206

Per-instance highlight group (#162): the link’s source node id. Length count.


optional groups2?: Float32Array<ArrayBufferLike>

Defined in: core/backend.ts:208

The other endpoint (target) id for undirected hover (#162); -1/absent when unused. Length count.


radii: Float32Array

Defined in: core/backend.ts:196

[r0, r1] source/target node radii per link, length 2 * count (the tip lands on r1).


optional samples?: number

Defined in: core/backend.ts:204

Path samples (M) per bezier edge of the strip; a draw setting, not per-instance. Default 24.


optional selected?: Uint8Array<ArrayBufferLike>

Defined in: core/backend.ts:210

Per-instance selected flag (0/1) for shader-driven dim/recolour (#162). Length count.


sources: Float32Array

Defined in: core/backend.ts:192

[x, y] world source centre per link, length 2 * count.


targets: Float32Array

Defined in: core/backend.ts:194

[x, y] world target centre per link, length 2 * count.


widths: Float32Array

Defined in: core/backend.ts:198

[width, oppositeWidth] per link, length 2 * count (opposite width spaces the source foot).