RenderLayer
Defined in: core/backend.ts:69
One named layer handed to a backend: GPU buffers + the vector view + optional clip.
Extends
Section titled “Extends”Properties
Section titled “Properties”buffers
Section titled “buffers”buffers:
GroupBuffers
Defined in: core/backend.ts:70
clipTo?
Section titled “clipTo?”
optionalclipTo?:string
Defined in: core/backend.ts:59
Name of an earlier layer whose filled silhouette clips this one.
Inherited from
Section titled “Inherited from”drawables
Section titled “drawables”drawables:
DrawableVector[]
Defined in: core/backend.ts:57
Inherited from
Section titled “Inherited from”name:
string
Defined in: core/backend.ts:56
Inherited from
Section titled “Inherited from”sizeMode?
Section titled “sizeMode?”
optionalsizeMode?:"world"|"screen"
Defined in: core/backend.ts:65
“world” (default): geometry scales with zoom. “screen”: constant pixel size — points and anchored glyphs keep a constant radius/size around their projected anchor, and strokes keep a constant pixel width about their world centerline. Applies to all geometry types.