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PlotPointOptions

Defined in: map/plot.ts:57

Declarative interaction options shared by every engine’s retained layers. The machinery (hover overlay, tooltip, selection styling, hit-testing) lives entirely in BaseEngine — these options are just the per-layer surface that both BaseEngine.select’s and the hover/tooltip dispatch read. Plot.layer()/Plot.points() and GeoMap.layer() forward them into the LayerSpec via BaseEngine.interactionFields, so the contract has one home.

D = unknown

optional clipTo?: string

Defined in: map/plot.ts:64


optional declutter?: number

Defined in: map/plot.ts:71

Screen-space declutter radius (px): on each transform, hide points whose projected center falls within this radius of an already-kept one (earlier data wins). Each point’s anchor is its center, so unlike PlotLayerOptions no explicit anchor is needed. Pairs with sizeMode: "screen". Retained path only (not passThrough).


optional draggable?: boolean

Defined in: map/base-engine.ts:115

Opt this layer’s glyphs into node-drag (#140): a plain drag starting on a glyph moves it (instead of panning), reheating the layout. Honored only by engines that implement node-drag (BaseEngine.beginNodeDrag — currently network()); ignored by geoMap/plot. The pointer listeners are attached when the layer is registered, like selectable.

InteractiveLayerOptions.draggable


optional fill?: string | ((d, i) => string)

Defined in: map/plot.ts:61


optional hover?: HoverOption<D> | HoverOptions<D>

Defined in: map/base-engine.ts:100

Hover-highlight, symmetric with selection (#162). true enables the default outline/ring. A HoverOptions object — { hovered?, others? } — styles it: hovered is how the hovered item looks (a HighlightStyle redraw / custom (datum, HighlightBuilder) draw fn on Scene layers; the ring’s stroke on instanced lanes), and others fades the non-hovered glyphs (the hover analogue of selection.others, opt-in — honored on instanced lanes via the shader, so it’s a uniform change that stays free even on a full LOD-off draw). A bare HighlightStyle/draw-fn is still accepted as shorthand for { hovered: … }. The hovered item is redrawn in a tiny overlay layer — O(hovered item) per change; the base layer is untouched.

InteractiveLayerOptions.hover


optional id?: (d, i) => string | number

Defined in: map/plot.ts:63

D

number

string | number


optional passThrough?: boolean

Defined in: map/plot.ts:82

Render via the backend’s pass-through path: no retained Scene geometry, no hit index (not pickable). Points are projected + drawn directly each repaint (on both Canvas and WebGL), so the data may be a callback re-invoked per repaint (you own the array). For huge / fast-changing point sets beyond the retained ceiling (~4–16M). Trade-off vs the default retained path: retained is always crisp, interactive, and pickable but capped; pass-through is uncapped + streaming but shows a slightly stale raster during pan/zoom (re-crisp on settle) and isn’t pickable.


optional pickable?: boolean

Defined in: map/plot.ts:74

When false, skip the CPU hit index (no hover/pick) — saves an Entry per point on huge non-interactive layers (e.g. streamed points).


optional radius?: number | ((d, i) => number)

Defined in: map/plot.ts:60


optional selectable?: boolean | { multi?: boolean; }

Defined in: map/base-engine.ts:110

Opt this layer into click-driven selection. true or {} = single-select (plain click replaces the selection). { multi: true } = shift/cmd/ctrl-click toggles add/remove; plain click replaces. Omitting this option leaves the layer un-selectable (no gesture, no styling on click). The pointer listeners are attached when the layer is registered — independently of on("select"), which is a pure observer.

InteractiveLayerOptions.selectable


optional selection?: SelectionOptions

Defined in: map/base-engine.ts:91

Styles for BaseEngine.select: the selected set and its complement. Defaults: selected keeps the base style; others { opacity: 0.3 }.

InteractiveLayerOptions.selection


optional sizeMode?: "world" | "screen"

Defined in: map/plot.ts:66

“world” (default): radius scales with zoom. “screen”: constant pixel size.


optional stroke?: string | ((d, i) => string)

Defined in: map/plot.ts:62


optional tooltip?: (d, id) => string | HTMLElement | null

Defined in: map/base-engine.ts:104

Hover tooltip content for this layer (null hides). Shown in a shared engine-managed div — see tooltipClass for styling. Re-evaluated only when the hovered target changes; re-declare the layer to force a refresh.

D

string | number

string | HTMLElement | null

InteractiveLayerOptions.tooltip


x: (d, i) => number

Defined in: map/plot.ts:58

D

number

number


y: (d, i) => number

Defined in: map/plot.ts:59

D

number

number