InstancedArrowsData
Defined in: core/backend.ts:121
SoA for a batch of instanced triangle arrowheads (directed-link tips).
Properties
Section titled “Properties”bends?
Section titled “bends?”
optionalbends?:Float32Array<ArrayBufferLike>
Defined in: core/backend.ts:133
Optional per-arrow bend (#104 N6c), matching the link’s, so the head aligns with the bent end tangent.
colors
Section titled “colors”colors:
Uint8Array
Defined in: core/backend.ts:131
RGBA bytes per arrow, length 4 * count.
count:
number
Defined in: core/backend.ts:136
optionalhalf?:boolean
Defined in: core/backend.ts:135
Draw a one-sided half arrowhead (#104 N6c) — for bent map links, so reciprocal heads don’t collide.
radii:
Float32Array
Defined in: core/backend.ts:127
Target node radius per arrow (active sizeMode units), length count — the boundary setback.
sizes:
Float32Array
Defined in: core/backend.ts:129
arrow size (active sizeMode units) per arrow, length count.
sources
Section titled “sources”sources:
Float32Array
Defined in: core/backend.ts:123
[x, y] source centre per arrow (for orientation), length 2 * count.
targets
Section titled “targets”targets:
Float32Array
Defined in: core/backend.ts:125
[x, y] target centre per arrow, length 2 * count; the tip is set back by radii in-shader.