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CanvasContext

Defined in: canvas/canvas-context.ts:9

Immediate-mode backend: forwards PathContext calls straight to a real CanvasRenderingContext2D. This is the publication/fallback path and behaves exactly like drawing with d3 to a canvas today. fill()/stroke() take a style so callers don’t poke 2D-context properties directly.

new CanvasContext(ctx): CanvasContext

Defined in: canvas/canvas-context.ts:10

CanvasRenderingContext2D

CanvasContext

arc(x, y, radius, startAngle, endAngle, counterclockwise?): void

Defined in: canvas/canvas-context.ts:37

number

number

number

number

number

boolean = false

void

PathContext.arc


arcTo(x1, y1, x2, y2, radius): void

Defined in: canvas/canvas-context.ts:47

number

number

number

number

number

void

PathContext.arcTo


beginPath(): void

Defined in: canvas/canvas-context.ts:12

void

PathContext.beginPath


bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y): void

Defined in: canvas/canvas-context.ts:27

number

number

number

number

number

number

void

PathContext.bezierCurveTo


closePath(): void

Defined in: canvas/canvas-context.ts:53

void

PathContext.closePath


fill(style): void

Defined in: canvas/canvas-context.ts:58

Fill the current path with the given style.

string

void


lineTo(x, y): void

Defined in: canvas/canvas-context.ts:21

number

number

void

PathContext.lineTo


moveTo(x, y): void

Defined in: canvas/canvas-context.ts:18

number

number

void

PathContext.moveTo


quadraticCurveTo(cpx, cpy, x, y): void

Defined in: canvas/canvas-context.ts:24

number

number

number

number

void

PathContext.quadraticCurveTo


rect(x, y, w, h): void

Defined in: canvas/canvas-context.ts:50

number

number

number

number

void

PathContext.rect


stroke(style, width?): void

Defined in: canvas/canvas-context.ts:64

Stroke the current path with the given style and width.

string

number = 1

void


translate(dx, dy): void

Defined in: canvas/canvas-context.ts:15

Shift all subsequent path coordinates by (dx, dy), accumulating like CanvasRenderingContext2D.translate. The canonical d3 idiom for placing an origin-centred generator (radial trees, chords, …) at an offset: call translate(cx, cy) once, then run the generator into this context unchanged.

This is the only transform in the seam — no rotate/scale/save/restore. Radial generators bake angle into their coordinates, so a translation is all they need; a richer transform stack would complicate every backend for no current consumer. The offset is part of context state (not reset by beginPath) and, in retained backends, lives only for the single drawable the callback is recording.

number

number

void

PathContext.translate