PointBatch
Defined in: core/backend.ts:5
Transient, GPU/Canvas-ready point data. Owned by no one — built per repaint and discarded.
Properties
Section titled “Properties”colors
Section titled “colors”colors:
Uint8Array
Defined in: core/backend.ts:11
RGBA bytes per point (4 per point), parallel to positions.
count:
number
Defined in: core/backend.ts:13
number of points actually packed (after culling).
positions
Section titled “positions”positions:
Float32Array
Defined in: core/backend.ts:7
[x, y] per point, in projected world coords (pre view-transform).
radii:
Float32Array
Defined in: core/backend.ts:9
radius (reference px) per point.